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User interviews, usability testing and journey mapping that uncover why people struggle with your product - and what to change first.

Most product disagreements are really missing information. Research replaces opinion with evidence about what users are actually trying to do.

I run interviews and usability sessions, then synthesise findings into a prioritised list of problems with recommended fixes, so the output is something you can act on rather than a slide deck.

Research that ends in decisions

The failure mode of research is a beautiful report nobody acts on. I avoid that by agreeing up front which decisions the research needs to inform, and structuring the output as a prioritised list of problems with a recommended change against each.

Severity and effort are both estimated, so you can see which fixes are cheap and urgent versus expensive and optional. That makes the findings usable in a roadmap conversation rather than only in a design one.

Methods I use most

Moderated usability testing, where participants attempt real tasks while thinking aloud, is the highest-value method for most products - it shows you exactly where people hesitate. User interviews work better when the question is about motivation and context rather than interface mechanics.

Journey mapping is useful when a product spans several touchpoints and the problem is the gaps between them. Where you already have analytics, session recordings or support tickets, I read those first, because the cheapest research is the evidence you already own.

How many people you need

Five to eight participants per audience segment surfaces the large majority of usability problems. Past that you tend to hear the same issues repeat, and the better use of budget is to fix what you found and test again.

If you serve genuinely distinct audiences - say administrators and end users - each needs its own small round rather than a single blended one.

User Research - common questions

How many users do you need to test with?

Five to eight participants per audience segment surfaces the large majority of usability problems. Beyond that you mostly see the same issues repeat, so it is usually better to fix and retest than to keep recruiting.

What do you deliver from a research project?

A prioritised list of problems, each with severity, estimated effort and a recommended design change. Session recordings and notes are included, but the deliverable that matters is the ranked list you can act on.

Can you research a product that has not launched yet?

Yes. Before launch we test a prototype rather than a live product, which is the cheapest possible time to discover a flow does not work.

All questions

How it works

How a user research engagement actually runs, start to finish.

Step 01

Plan

Agree the questions worth answering and who we need to talk to.

Step 02

Run

Conduct interviews or moderated usability sessions.

Step 03

Synthesise

Turn raw sessions into themes, severity and priority.

Step 04

Recommend

Deliver specific design changes ranked by impact and effort.

Figma

Shopify

WordPress

Elementor

Next.js

React

Astro

Strapi

Payload

Sanity

TypeScript

Tailwind CSS

Related work

Neurava - SaaS Product Design case study
NeuravaSaaS Product Design 2026
Landlust - Dashboard Design case study
LandlustDashboard Design 2025

What clients say about
working with me

  • 100% Automation · Design + Development · Shopify · WordPress · Headless · Next.js · React · Astro · SEO · Digital Marketing

Full Time Contract Available. Tell me about your project, your timeline and your budget, and I’ll reply with an approach and a rate.

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